I am a Ph.D. candidate in the Learning Sciences in the Werklund School of Education at the University of Calgary.

My research focuses on designing computational learning environments with queer and trans experiences at the forefront that support critical conversations on gender and sexuality and understandings of interconnections with systemic issues of marginalization, injustice, and social change. I explore design and computing at the intersections of intersectional queer and trans theories, virtual reality, and interactive design. Using this approach, I design immersive learning environments to engage people in critical conversations about socio-political-scientific issues.  My designs involve interactive and immersive computer simulations that integrate narrative storytelling with coding, computing, and digital art. I study participants’ experiences in these environments across various time scales, including how to support and deepen their engagement over long periods of time. My work has been shown at public art and science exhibits, as well as online installations and facilitated workshops with students, teachers, and community members, in Canada and internationally.

Research interests:

Critical Phenomenology

Complexity Theories

Gender and Sexuality Studies

Virtual Reality

Computational Modeling and Simulations

Digital Art

Selected publications and presentations:

Paré, D. (2022). Extending “othered” bodies into learning environments: Queer reorientations, virtual reality, and learning about marginalization. In C. Chinn, E. Tan, C. Chan, & Y. Kali (Eds.). Proceedings of the 16th International Conference of the Learning Sciences-ICLS2022, (pp. 543-550). Hiroshima, Japan: International Society of the Learning Sciences. Read It On: ResearchGate

Shrodes, A. & Paré, D. (2022). Rapid Community Report – Intersectional queer and trans approaches in the Learning Sciences. Center for Integrative Research in Computing and Learning Sciences.

Paré, D. (2021). “A Critical Review and New Directions for Queering Computing and Computing Education.” In George Noblit (Ed.), Oxford Research Encyclopedia of Education. Oxford University Press.
Post-print version: Read It On: ResearchGate

Paré, D., Windsor, S., & Craig, J. (2022). Technology in the margins: Queer and trans technologies to support reorienting toward LGBTQ2S+ solidarity. Workshop in J. Oshima, T. Mochizuki, & Y. Hayashi (Eds.), International collaboration toward educational innovation for all, 2022 International Society of the Learning Sciences (ISLS) Annual Meeting, (June 6-10, 2022). Hiroshima: International Society of the Learning Sciences (Online).

Paré, D., Craig, J., & Windsor, S. (2022, 12-16 March 2022). Feeding the fish: Interaction design to support listening to accounts of marginalization. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW),

Paré, D., Windsor, S., & Craig, J. (2021). Mementorium: Designing for playful and interactive learning about gender and sexuality-based marginalization. Paper presented at the ACM SIGGRAPH 2021 Immersive Pavilion, Virtual Event, USA.

Paré, D., Shanahan, M-C. & Sengupta, P. (2020). Queering Complexity Using Multi-Agent Simulations. In M. Gresalfi & L. Horn (Eds.), Interdisciplinarity in the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS), (pp. 1397-1404). International Society of the Learning Sciences. Read It On: ResearchGate
Nominated for Best Student Paper at the 2020 International Conference of the Learning Sciences.

Paré, D., Sengupta, P., Windsor, S., Craig, J., & Thompson, M. (2019). Queering virtual reality: A prolegomenon. In Sengupta, P., Shanahan, M-C., & Kim, B. (Eds). Critical, transdisciplinary and embodied approaches in STEM education. (pp. 307-328). Springer.